I've been mainly finding this artwork on the Samus Aran and A Metroid Fanatic tumblr blogs.
(I also did a similar kind of post related to He-Man and the Masters of the Universe here.)
( More awesome images under the cut... )
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4:50 - You know what time it is!
7.10 - Race finally begins
Update: Turns out in the second video that the game is automatically set to auto-steer. Though I still think it's pretty strange that a Kinect game would have the "you are not able to lose" mode as the default setting.
Bad graphics and animationMeanwhile N-Europe had the following to say:
Terrible story, dialogue, acting
Abysmal platforming, puzzles
Reprehensible abuse of trust
There are no good things
Doctor Who: Return to Earth is not fun to play at all. It’s incredibly basic and yet frustratingly difficult for all the wrong reasons. The entire crystal/orb system is incredibly out-of-place and removes any feeling that you’re interacting with the environment. If I had to describe Return to Earth in one word it would be “evil”. Parents will likely see this game and, due to the fact that Doctor Who is on the box, will buy this for their kids as a Christmas present. It certainly feels as though Asylum know this, and have churned out any old rubbish as working hard on it won’t be much more profitable. Just think of all the kids that will be over the moon when they open this on Christmas day, only to have their hearts completely destroyed when they start playing it.
Metroid: Other M Review
By Abbie Heppe - Posted Aug 27, 2010
* Secondary plotline is interesting, engaging
* Graphics are very pretty
* Samus has more daddy issues than Montana Fishburne
* Control layout is awkward and interrupts combat
* All the game elements feel disjointed and not fully developed
As the 11th game in the series, Other M is a bizarre collaboration between the Metroid series co-creator Yoshio Sakamoto and Team Ninja of Ninja Gaiden fame. Indeed, “odd pairings” becomes the common thread throughout the game and its clashing dualities extend to the storyline, control scheme and onscreen action.
Time-wise, Other M is tucked in between fan-favorite Super Metroid and the critically beloved Metroid Fusion -- the first game that showed a hint of Samus's personal history and the introduction of Adam Malkovich, a core character in its newest iteration.
This makes Other M the second-to-last game sequentially, as the bulk of Metroid games have wedged themselves further and further into the early years of Samus Aran’s story. Ironically, Other M feels like a prequel to the franchise while attempting to be the culmination of everything Metroid has been and become.
But I’m a Bounty Hunter
In the world of Other M, Samus stumbles upon her old Galactic Federation squad mates while answering a distress call on a seemingly abandoned vessel. Among the people she encounters is her former captain, Adam Malkovich. In the most contrived manner possible, Samus loses her special abilities. How? She opts not to use them. Why? She wants to show Adam she can follow orders.
Yes, that’s right. The woman who in the first five minutes of the game gives the squad access to the ship by using her missiles is restricted from using her abilities -- some which could open a path or save her life in the future -- until a bland male character dictates it to her. She does this because she likes him, but only as a friend.
No matter what way you rationalize this mechanic, when you're 10 minutes into the lava sector and you can't use your Varia Suit yet, you will understand how painfully stupid this plot device is.
( Read more... )
They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports.Before we go on, it's worth noting that the artistic elements within videogames are not per se enough to qualify them as art in the sense Ebert is going for. As he puts it, they might be art, but they are not "high art":
Anything can be art. Even a can of Campbell's soup. What I should have said is that games could not be high art, as I understand it.It's at this stage where I find myself arguing whether even movies meet this high standard. For what reason might we say that "Schindler's List" is art in the way that a poem by Tom Gunn or a painting by Turner is art? In fact, if novels are art, but player control of the outcome counts against this, are we to imagine that a "choose your own adventure" story could never be art and doesn't such a judgement sound rather pretentious? One of the guys from Penny Arcade had this to say:
There was the newspaper headline back in 1959 with regards to Jackson Pollock's work that said "This is not art — it's a joke in bad taste." It's a funny line but time has proven it was also completely wrong. Ebert has thrown his hat in with the rest of the short sighted critics who would rather debate what is or isn't art, rather than simply enjoy the work of artists.( Read more... )The final word I'll leave you with comes from the same Escapist article as was quoted above:
"Videogames, yes," I answer. "I've been doing it over 20 years now." Really without any effort at all, I launch into a little love manifesto of sorts, talking about how much I enjoy being a game designer, how wonderful it is to make games, all kinds of games. I even tell them about the incredibly wonderful modding experience I had with my 7-year-old daughter. "I am teaching her to play Risk," I tell them. "And when I told her she couldn't own the oceans, she said, 'But, Mommy, you're a game designer. You can change the rules!'" We did, and it made the game a whole lot different, and the best part about it was that we made our first mod together. It was a wonderful, geeky moment that perhaps only another game designer parent can appreciate.Now personally I think that's really sweet, and perhaps it's not so different from teaching your child to paint. :)