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Roger Ebert has some seriously weird views on movies. I just discovered yesterday that he is one of only two reviewers who disliked "Priscilla, Queen of the Desert". On top of that, while he liked Submarine, he seems to have rather disturbingly decided that we are supposed to like the obnoxious main character. I was annoyed that a few reviewers disliked the movie because the main character was horrible, but I'm frankly disturbed that someone should like the movie because they think the main character is endearing and loveable.

Just to confim that I'm not off the mark with my description of the main character, here are some selections from the wikipedia article on the movie:
Oliver Tate (Roberts) is a 15 year-old Swansea boy who is convinced that he is an unrivaled genius who is widely loved by his classmates, when in fact he is pretentious and socially alienated.
And further down:
an example of his unintentionally cruel and incompetent social methods
Oliver Tate isn't evil. He's just weak-willed, selfish and generally pathetic. Now let's look at what Ebert had to say:
True, he rather mistreats Jordana Bevan (Yasmin Paige), a girl in his school, but he immediately regrets that pushing incident, and besides, awkward boys sometimes mask tenderness with roughhouse.
The only excuse for his mistreatment of Jordana (and sucky one at that) is the horrible way she treats him beforehand. The two of them work together to bully a girl at their school.

[Edit: When Ebert refers to "the pushing incident" he is referring to something that happened to a completely different girl to Jordana. He is talking about Zoe, a girl that Oliver and Jordana bully together. Can Ebert not tell characters apart in the movies he watches, because that's a pretty major error he's made there?]

It turns out that Ebert has excuses for Jordana's actions too:
Jordana understands this, and a great many other things about adolescent boys. For example, she knows some of them need leadership. or they will stew forever in self-doubt.
So the way she sadistically burns the protagonist's leg hairs or the way she intentionally gets him beaten up as part of a plan to piss off her ex, should be interpreted as a reaction to our protagonist's need for leadership. Goodness knows he might be overcome by self-doubt if her ex didn't put him in a headlock and force him to call himself a "gaylord" in front of a mob of his peers.
She isn't a tart, nor is she any more experienced than Oliver, but she's more confident.
I think this is supposed to be a compliment, but it's a little worrying how "tart" in this context appears to translate to "someone who has already had sex". I need to highlight a few bits from this next quote in bold:
[The] purpose I think is to capture that delicate moment in some adolescent lives when idealism and trust lead to tentative experiments. Because Craig Roberts and Yasmin Paige are enormously likable in their roles, they win our sympathy and make us realize that too many movies about younger teenagers are filtered through the sensibility of more weathered minds.
I cannot believe that we could possibly have watched the same movie.

Other ReviewersRead more... )
philosoraptor42: (Default)
I presume everyone by now has heard about Roger Ebert's restatement of his position that "Video Games Can Never Be Art".

Ebert originally stated that videogames could not be art for the following reasons:
They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports.
Before we go on, it's worth noting that the artistic elements within videogames are not per se enough to qualify them as art in the sense Ebert is going for. As he puts it, they might be art, but they are not "high art":
Anything can be art. Even a can of Campbell's soup. What I should have said is that games could not be high art, as I understand it.
It's at this stage where I find myself arguing whether even movies meet this high standard. For what reason might we say that "Schindler's List" is art in the way that a poem by Tom Gunn or a painting by Turner is art? In fact, if novels are art, but player control of the outcome counts against this, are we to imagine that a "choose your own adventure" story could never be art and doesn't such a judgement sound rather pretentious? One of the guys from Penny Arcade had this to say:
There was the newspaper headline back in 1959 with regards to Jackson Pollock's work that said "This is not art — it's a joke in bad taste." It's a funny line but time has proven it was also completely wrong. Ebert has thrown his hat in with the rest of the short sighted critics who would rather debate what is or isn't art, rather than simply enjoy the work of artists.
Read more... )
The final word I'll leave you with comes from the same Escapist article as was quoted above:
"Videogames, yes," I answer. "I've been doing it over 20 years now." Really without any effort at all, I launch into a little love manifesto of sorts, talking about how much I enjoy being a game designer, how wonderful it is to make games, all kinds of games. I even tell them about the incredibly wonderful modding experience I had with my 7-year-old daughter. "I am teaching her to play Risk," I tell them. "And when I told her she couldn't own the oceans, she said, 'But, Mommy, you're a game designer. You can change the rules!'" We did, and it made the game a whole lot different, and the best part about it was that we made our first mod together. It was a wonderful, geeky moment that perhaps only another game designer parent can appreciate.
Now personally I think that's really sweet, and perhaps it's not so different from teaching your child to paint. :)

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